Factions
Wayfarers
An association of largely independent traders and geographers. Founders of Pathfinding, Wayfarers keep a wide repertoire of associates and often use proxies to compete with one another.
Knights of the Wave
A journalistic and altruistic group that utilizes Potentia to manage mass communication. Most of the Knights of the Wave work as technicians and journalists, defending themselves with the militia of those they have aided.
Order of the Exalted Codex
A dogmatic society dedicated to the complete elimination of the Blight through military might.
<Order of the Exalted Codex History and Overview>
Downtowners
A brotherhood of close-knit street ruffians who get ahead using underhanded tactics at the expense of others.
<Downtowners History and Overview>
<Downtowners Organization and Lifestyle>
<In Depth - Alleyway Junction> <In Depth - Downtowner Gangs>
Transcendence Inc.
A company of scientists and engineers experimenting with medicine and “weird science” to create cyborgs and mutations to overcome the limitations of the human form.
Trackers of the God Beast
Tribes of shamans, hunters, and wildlings who revere the hunt and seek Potentia-gorged creatures. If you cannot be the predator, accept your fate as prey.
L.E.A.P.
The League of Exploration and Artifact Preservation consist of archaeologists seeking to discover lost histories and artifacts. They are never one to pass up a good adventure or puzzle.
The Aurum Blade
An inquisitive order dedicated to the study of Corruption. They are somewhat elusive, as is necessary to limit the risk of their work.
The Protectorate
An isolated and somewhat xenophobic community with every member dedicated towards labor or combat. Any who leave their walls for long periods of time are labeled as exiled.
<Protectorate History and Overview>
<Protectorate Organization and Lifestyle>
<In Depth - Sentinels> <In Depth - Citizens> <In Depth - Architects>
Minor Factions
These factions contain less than 25 members.